Advanced GLSL

Implement screen-space ambient occlusion techniques based entirely in the fragment shader.

 


 

 

GLOBE RENDER-:

Features implemented:

  • Bump mapped terrain
  • Rim lighting to simulate atmosphere
  • Nighttime lights on the dark side of the globe
  • Specular mapping
  • Moving clouds

Vertex Pulsating effect using GLSL in Vertex shader

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