Raytracer progress II

Now i think i have somthing decent showing up. I got the diffused surfaces working shadows are working.

To calculate i did DOT(light_direction, object normal)*Material_color.

And to calculate shadows we send the rays from the light source to the point of intersection and see if the ray intersects any object on the way.





Now i serioulsly wish i had rendered out in some better colors 🙂

Pretty renders will be coming out soon.

Next steps-:

Speular reflection 

Raytrace shadows



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